Currently when this is done one has to delete all the whitespace by hand that was from the indentation of that line. Similarly for backspace but it either moves the line down a tab or to the start of the line. The goal here is to keep everything tab aligned. ![]() I almost never have the need to start a line that isn't aligned on a tab but I find myself having to delete spaces all the time to align along tabs. By simply making the backspace and del greedy, even tab aligned greedy, one can solve most of these problems.Ĥ. I'm used to visual studio's comprehensive intellisense and it would be very nice to have something similar for ldt. I know there was some discussion or something about intellisense for user functions and variables but the ability to simply scan for functions in all open files or project files and make them available for intellisense would be nice. ![]() (something that will just trigger the neurons)ĥ. Make it easier to setup, run, and debug projects. The run/debug configurations and everything seems like a mess(maybe my ignorance on eclipse). With visual studio if I want to debug I hit F5 and if I want to run I hit ctrl-F5. It also automatically saves the files and doesn't pop up a box asking me to save which just slows down everything on small projects.ġ. You're right, we must have a more readable deliver process. ![]() It seems our formatter could answer to your needs. We plan to improve our auto-completion system. We are focused on a smart but not complete auto-completion support, but it could have sense to complete it with dummy auto-completion. Did you try, the execution environment feature ?ĥ. Currently, we have only one debug launch configuration : "Attach to Lua Application". It is not a very simple way to debug but it allows to support a lot of different use cases (different kind of VM, remote debugging. We plan to add other kinds of launch configuration to simplify some use cases (with standard eclipse shortcut Ctrl+F11 to run and F11 to debug)įYI, The shortcut is configurable in eclipse : windows/preferences/general/keys, and you could configure if you want a prompt or not when you run an application : windows/preferences/Run-Debug/Launching. The tabify I am talking about should be real time except for the initial document scan(Which isn't really needed if one follows through). The best way to explain this is to take the following example: Tabs either act as smart tabs(using the previous maximum number of tabs used) or normal tabs.ĭelete works reverse of backspace by greedily consuming all forward spaces When backspace is hit it either consumes all previous white space OR moves back a tab(regardless if spacebar or tab was used to create the space).Įssentially just making backspace greedy. One ends up eventually with something like this:Īnd then still must continue to hit a number of deletes or backspaces to get this Now suppose I actually need to put these on the same line for some reason:Īnd either using delete at * or backspace at ^ one has to hit the key many times. What you get with "" pairing after hitting the quote key once is It would be nice if they would only pair IF NO text followed the first ".īut needed to covert something to an actual string(maybe you copied an pasted the data from some source without quotes): With 100% greedy delete and backspace it takes one keystroke to form the line above.Īnother suggestion is "", etc pairing. In which case you have to delete the 2nd ". In fact, it would be nice for it to autoquote the whole string OR simply not pair the ""'s.Access for Microsoft 365 Access 2021 Access 2019 Access 2016 Access 2013 Access 2010 Access 2007 More. Short Text and Long Text fields (also called Memo) are perhaps the most commonly used Data Types. ![]() With text formatting you have two choices: keep the default formats or create a custom format. cutsceneId - initialise name text field local nameText = TextField. class ( Sprite ) function CutsceneScene : init ( params ) - copy existing systems and objects for k, v in pairs ( params ) do self = v end - load cutscene local gamestate = self. new ) - then in cutscenescene class CutsceneScene = Core. initialise scene manager local sceneManager = SceneManager.
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